Anthem early release (PC only, $5 for 10 hours, $20 for unlimited per month) was last Friday, so that gives us 4 solid days (Monday was a holiday for a lot of people in NA). Where are we?
Day 1 patch notes for starters. Or maybe the patch highlights, since sprinting in Tarsis isn’t listed. Some pretty important things there – in particular the items under “high level fixes” that deal with simply accessing the game.
I know in the demo my load times were absurd – 2 to 3 minutes in some spots. Not to mention the sheer amount of loading screens. Seems the case now too, with the general recommendation to move to SSD. Which, you know, cool for desktops that have them. Less so for laptops. Not sure how that would impact console players, so I guess we’ll see how that works out after Day 1.
There are various youtubers providing their “reviews” or “impressions” of an online game that’s technically still in beta. Plenty of blog posts. Gaming sites have early impressions as well. I don’t quite understand how people can comment on “end game variety” by this point, but I guess they need the clicks. If you’re curious about the game, I’d avoid browsing Reddit – that’s for sure.
Fair to assume that those playing the game right now are the same people who were more than looking forward to the game. Passionate I would say. Not the streamers, I mean the players. The next wave coming, those in the “it looks interesting” camp, that will be the real test.
Related to this are the (insanely?) dedicated players who are already at level 30 and in full legendary/masterwork gear. Quite a few used the a “loot cave” for easy farming, and it would seem that Strongholds (dungeons) are giving great rewards just from the chests (without killing the boss). I know the latter example existed in the 2 demos, since bosses don’t visibly drop loot and account for ~30% of the total dungeon duration. Curious as to how all this fits into BW’s player models for content consumption. I mean they certainly expected a portion of players to go for gold, but where do they need to find the balance?
In some previous posts on the demo, I had a couple things that I thought needed addressing. Sure, a lot of QoL things, in particular flight/swimming controls, load screens, and the UI. It would seem a lot of those items are being looked at on the 22nd.
I’m sure I will have a few thoughts on Monday after having a decent sit down. For now it will be just taking in the scenery. Fingers crossed.