I really like Wildstar. My guides generate consistent page views. I played a fair chunk of the game but it dropped off my play list just as most games do. I am not a raider, certainly not one that can raid at the level that Wildstar demands. I much prefer the casual approach and after a couple months, you’ve just seen and done it all. I like dungeons too, but the queues, last time I played, were hours long with no goals.
When Wildstar went F2P (a near year later than most people thought it would), it brought in the bane of all games – lockboxes. I have a general hatred for lockboxes as I do with most gambling. It preys on the mathematically challenged. It’s worse when there are lockbox-only items. Most games start off innocuous enough, with cosmetics in those boxes. Eventually they creep up to low level gear, or mounts.
Wildstar recently announced that they are going to offer lockboxes for raid content. I am struggling to think of a western MMO that does this (many eastern ones do). So while you can’t buy them directly from the store (yet) they will drop from raid instances and be tradeable. So you’ll be able to get the rewards from a raid without running a raid.
And I find that rather sad but perhaps at the same time, to the point. Why bother with actually playing the game when you can just bypass it all with a couple dollars? I mean, who wants to actually play the game when you can just bypass all that crud, stand in the middle of the crowd and sit down cause there really isn’t anything left do do anymore. And then the stop playing, which means more money lost.
And what’s the escalation point after this? Lockboxes will now contain all the items from the game, regardless of where they come from. What exactly will people be buying after this? What could be better? I don’t see any carrots left.
This brings back to mind the whole Allods fiasco, where the game was great, but with a horrible business model.
I really hoped that Wildstar would be able to find a footing. I still do. I’m of the unfortunate opinion that they, like the dwarves before them, dug too deep with greed.
Demon Hunter Alt
My monk is over ilvl 330, so Mythic dungeons are what’s left. I still do dailies when I can, slowly working on the Pathfinder achievement. I have alt-itis though, and picking #2 is challenging when you have 5 characters waiting at level 100.
The purpose of an alt is to provide a different experience and playstyle. My monk has done nearly all the quests available, and that experience will be the same next time. What’s left is the Class Halls and the minute to minute gameplay. I like dungeons, but the DPS queue is around 40 minutes, so that more or less rules out pure DPS for an alt (Hunter, Rogue are out). My druid (boosted in WoD) is ok, but always feels like a dumbed down version of a real class – it just doesn’t stick with me. Plus, there’s only so much bear-butt and cat-butt I can stand. The Shaman is woefully underpowered as Elemental, but plays great. That leaves the Demon Hunter.
Considering that this entire expansion is focused around demon hunters, I think the story portion will play somewhat differently. And the playstyle, while closest to the monk, is certainly different than any other class. You fly around all over the place, and that free glide ability… that will make my life a whole lot easier.
The class hall itself requires gliding to get to. The story is interesting enough, and the 2 weapon quests are good. It feels a bit weird to be playing as the bad guys from BC, but at the same time, the lore behind it all is quite entertaining. I’m not a fan of the hall layout, but the NPCs within seem more alive than in the other halls (druids excepted).
And I’m alternating between both the tank (vengeance) and DPS (havoc) roles, to see which fits better. Tank is really hard to kill but doesn’t have the dash skill which makes movement a breeze, and somewhat low damage. The DPS moves like a kite in the wind, but is made of tissue paper. More tweaking required…