New year, new rules. Thems the rules.
While I think 2013 was a vast improvement on 2012, there are a few things I’d like to focus on.
- More cross-links to other blogs. There are some amazing ones out there and networking is a good thing.
- Schedule blogs. I find I write/post in a flash and might have 3 in a day. I need to schedule them to cover other days.
- Get 5 posts a week. I think this is doable. It will be hard what with work ramping up worse.
- More indie games. I play 3-4 AAA games a year. I have not been disappointed in some time with that schedule. I play about a dozen or so indies. Some are great, some are the complete opposite. Still, new ideas come from those games and they need more support. Plus, I can get all hipster and say I played it before you.
- More videos. I did a lot of videos for Neverwinter. In fact, if you google Neverwinter my blog is in the top 10 for some reason. I need to do more. I really enjoy it.
Because why not?
So let’s get the two big ones out first.
The Elder Scrolls Online – Going to go F2P within 6 months. It will play exactly like a multiplayer Skyrim, which is what people want, but they don’t want to pay $100 a year to do. PvP looks the most promising but knowing Bethesda, there are going to be some massive bugs/balance issues.
Wildstar – Most likely to retain subscription model and likely to pull players from the themeparks around town. The MMO aspects seem interesting, while the gameplay less so. Player/guild housing is going to be a big bonus.
FPS – CoD and BF are going to continue their dominance over the genre and launch as complete messes next year. People will still line up like sheep to play. It’s why you have an xbox/PS amirite? Firefall finally gets its act together and launches.
MOBA – LoL will continue to lead the top. Infinite Crisis will finally launch but only target a niche audience. SMITE will take another chunk. DOTA2 will be a solid #2. We’ll see the first few mass audience e-sport games from this genre.
RPG – The continual demise of the genre will continue with our only hope the indie/kickstarter bunch and a few JRPGs. It will continue to be integrated into every other genre. The “purity” of the genre is lost but since every game and their mother has RPG elements today, I see that as a win for D&D folk everywhere.
Adventures – 2014 is the year of the adventure game. 2013 gave a clear message that story and personal involvement was a massive hook in today’s “instant gratification” mandate. Adventure stories are some of my best memories of the 80s/90s and technology has evolved enough to make it super intuitive.
Mobility – Everyone and their mother has a smart phone or a tablet today. In addition to the Steam box, I see a new distributor/game link happening on mobile devices, similar to the PS4/Vita & WiiU. Games will have online portable versions. Public transport will return to the days of Gameboys going “beeboop, beeeyoooop”. It’ll be great.
MMOs – LOTRO gives up. Neverwinter makes a pile of cash. Rift goes down to 2 servers. EvE loses subs to Star Citizen. WoW drops to 5 million. SWTOR does a 180 and launches content players actually want to play. FF14 hemorhages massive player base when TESO/Wildstar launch, stays subscription. EQL/EQN launch and fall flat. SotA somehow manages to pull through and deliver. WoW-WoD launches, sells record amounts and then has a massive crash as everyone realizes they’ve done it before.